Monday, June 21, 2010

Much Ado About Nothing

So I thought that changing my game coordinate system from 'int' to 'float' would wreak havok and... I was wrong. Changing everything took less than an hour, cleaning up some warnings took 15 minutes, and the game now plays 10 times better.

This story has 2 morals:
  1. Carefully crafting modular software on the front end will save you from huge headaches when you (inevitably) end up changing something fundamental later.
  2. For bullet hell shmups, floats >>>> ints.

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