Short Term Goals: The overarching goal of this project is to create a very basic shmup where you can shoot at some static enemies and they'll shoot back. I've created five benchmarks:
- Phase 1: Display the player's ship on the screen, move it around with arrow keys (complete)
- Phase 2: Enable to the player ship to fire bullets (complete)
- Phase 3: Create some static enemies (complete)
- Phase 4: Enable the enemies to shoot at you on regular intervals (complete)
- Phase 5: Implement basic collision detection (complete)
This is pretty much the most basic shmup I can imagine. I'd also like to adopt a version control system and some standard comment/documentation schemes. Provided I make it this far, I will attempt to extend this functionality with...
Long Term Goals (roughly ordered by level of ambition):
- Intelligent collision detection, which should go a long way to creating "bullet hell"
- Moving enemies
- Non-linear bullet paths
- Score
- Powerups
- Multiple player weapons
- Learn how to draw (or make friends with an artist, or hire an artist)
- Learn how to compose (or make friends with a musician, or hire a musician)
- Create an XML representation of levels
- Create a level editor
- Create an Android port of this engine
- Create an XNA port of this engine
Future posts will (hopefully) contain the following:
- Status updates
- Links to useful resources that I find
- Discussions of the various software engineering dilemmas I will encounter
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